約 4,574,429 件
https://w.atwiki.jp/gamemusicbest100/pages/10237.html
めびうすばとる 収録作品:ゼノブレイド3[NS] 作曲者:ACE 概要 メビウスという今までに存在していなかったような敵との戦闘曲でしたので、音楽としても今までになかったようなチャレンジングな曲にしたいな、というところから始めました。コーラスで狂人たちの狂宴のような雰囲気に、そしてシンセサイザーでメビウスのグロさや能力を演出してみました。自分は無敵なんだ!と思いたい時にこれを聴いてアッパーになって頂けると嬉しいです(笑)。[ACE(工藤ともり)] 主人公たちが度々戦うことになる本作のヴィラン、「メビウス」および「執政官」との戦闘BGM。 全編にわたって重厚なコーラスがフィーチャーされ、メビウスの狂気や威圧感を感じさせる一方で、疾走感あふれる激しいドラムがプレイヤーのテンションを上げる、今までにない異質な一曲となっている。 その激しさは、演奏中にドラム奏者のスティックが折れるほどだったとのこと。 本楽曲には、ストーリーでのメビウスとの前哨戦やヒーロークエスト等で汎用的に使用されるバージョンと、ストーリーの山場で使用されるバージョンの2つが存在し、サウンドトラックではそれら2曲が1つのトラックに収められている。 さらに2曲の間にゲーム中未使用の間奏パート(*1)を挟むため、サントラでの再生時間は『ゼノブレイド3』最長となる8分31秒。 本ランキングでは前半のパートを「Moebius Battle」、後半のパートを「Moebius Interlink Battle」と区別して集計されているので、投票する際は要注意。 また、第5話でのエム戦では本楽曲の代わりに、篠笛の演奏が加わったマイナーチェンジ版「Moebius Battle/M」が使用される。 このことは、エムに関するとある秘密を示唆しているのだが……? 余談だが、「Moebius Battle」「Moebius Battle/M」の後半パートは、バトルの決着が近づくとクライマックスパートに派生し、さらにバトル終了直後アウトロに派生する、インタラクティブミュージックの仕様となっている。 本作では「名を冠する者たち 〜Finale」をはじめインタラクティブミュージックの仕様自体はいくつかの楽曲で採用されているものの、この曲に関しては他の楽曲と異なり、バトルの相手によって派生のバリエーションが複数存在する。 そのため残念ながら、一部のバリエーションがサウンドトラック未収録となってしまっている。 すべてのバリエーションを合わせると、演奏時間はなんと17分半にまで及ぶ(*2)とのこと。 以下の表に、バリエーションごとの使用シーンを示したので、本作をプレイする際はぜひ聴き比べてみてはいかがだろうか。 なお、オー&ピー戦(第3話)、ディー&ジェイ戦(第4話)、ダブリュー戦後半(新たなる未来・第3章)はクライマックスパートに派生せず、バトル終了まで後半パートをループする仕様のため、表では割愛している。 ケイ戦後半(第2話)エックス戦/ワイ戦(第7話) ディー&ジェイ戦(第6話) エム戦後半(第5話) 使用楽曲 Moebius Battle Moebius Battle/M クライマックスパート サントラ未収録。内部データでは"action"バージョンとされている。 サントラ未収録。内部データでは"sad"バージョンとされている。 サントラ収録済み。サントラの「Moebius Battle」は、このバージョンから篠笛をカットしたものが収録されている。 アウトロ サントラ収録済み。内部データでは"none"バージョンとされている。 サントラ未収録。内部データでは"sad"バージョンとされている。 サントラ未収録。 上記の表を見れば分かる通り、実はサントラ収録の「Moebius Battle」「Moebius Battle/M」は、実際のゲームとはクライマックスパートとアウトロの組み合わせが異なるうえ、「Moebius Battle」に至っては、ゲーム中未使用のクライマックスパートに派生する、特殊な仕様となっている。 さらにこちらもゲーム中未使用ではあるものの、内部データには"action"バージョンのアウトロも存在するため、これらを合算すると総演奏時間が17分半となるのも頷けるだろう。 過去ランキング順位 第16回みんなで決めるゲーム音楽ベスト100 112位 みんなで決める2022年の新曲ランキング 53位、287位(Interlink) みんなで決めるボス戦BGMベスト100 49位 収録サウンドトラック ゼノブレイド3 オリジナル・サウンドトラック
https://w.atwiki.jp/okirakuworld/pages/31.html
IDATEN Battle 推奨人数 2-13人 ルール 足の速さがとんでもないくらい速い状況で戦うゲームです ~このゲームのポイント~ 移動距離をどれだけ制御できるかが重要です!
https://w.atwiki.jp/fffkindle1212134/pages/35.html
Code Geass 20. Battle at Kyushu We hereby declare the resurrection of Japan as a lawful, independent, and sovereign nation! Atsushi Sawasaki, leader of the forces that have occupied the Fukuoka military base, was Chief Cabinet Minister of the Kururugi Administration in the former nation of Japan. After the war, he fled to the Chinese Federation, but is apparently making his move now in response to the recent civil unrest caused by Zero. Whether the Black Knights have played a role in these unfolding events is still under investigation. We're not part of it! What does Kyoto say about it? They didn't know this was coming. They were just notified about his unilateral claims over the Sakuradite mining rights. Zero, it's our move. What are we gonna do? STAGE 20 THE BATTLE FOR KYUSHU Sawasaki's group was working in conjunction with a terrorist organization in Kyushu. After cutting off vehicle access from Honshu and Shikoku, and with support from Chinese Federation forces in the Liaodong military district, they're expanding their occupation around Fukuoka, Nagasaki, and Oita. According to General Tsao, the Chinese Federation is providing humanitarian support, and is not acting-- So, how's Suzaku doing? He says he'll do whatever the mission demands. I see. And what about Prince Schneizel? Where is he? In the Tokyo Settlement. Got there after his run-in with Suzaku. Avalon doesn't have its commander right now, but we have to finish this up if we want to counter the Gefjun Disturber. I dishonored you. I'm not worthy to be your knight. If this is about you disobeying orders, my brother Schneizel said it was an unusual situation, and you shouldn't be blamed for it. I can't forgive myself. Please... Has knighthood become a burden for you -- something that troubles you? No, I'm grateful for it. Then why? I've remembered something. I-- I killed my own father. I was never punished for it. I just lived on like nothing happened. And right now, I'm being protected again! While soldiers die and Elevens suffer, I'm unscathed! A person like me doesn't deserve this. You don't deserve it...? Then I don't either... Princess Cornelia, we're taking too many losses! This tempest is preventing us from using our air power! We'll have to delay the landing operation until the weather changes. It's a stroke of good fortune that this storm hit. We must use it to tighten our grip on Kyushu. You see, Gen. Tsao? Heaven is on our side. We're going to prevail in this battle with ease. Martial law is not necessary -- such measures would only upset and frighten people. Contact E.U. Foreign Minister Gandolphi. Oh, and put a call in to the Tromo Agency in Cambodia. Prince Schneizel, using the Tromo Agency could be of-- Prime Minister! Yes, Euphy. Something wrong? Is there anything I can do to help? I'm the sub-viceroy of Area 11. I should be assisting you. Thank you. Just your offer to help me is more than enough. But I... The viceroy gave strict orders that you not entangled in this matter, Princess. She did? Just because I chose my knight without her consent? Oh, uh, no, that's not correct. I think even the Kururugi matter-- Please understand, Euphy. Cornelia can't take any chances now -- the situation is too treacherous. You mean... Darlton, concerning the matter we were discussing, I know someone who has a way in with them, so I will ask for help. Yes, Your Highness. After all our hard work getting ready, it looks they're gonna cancel the school festival. That's hardly a huge consideration since we're at war. Did you say "war"? They're using this government in exile as a smoke screen, but this is a war with the Chinese Federation! Oh, I see... Nina, what about the booth we were planning to borrow from the art museum? Uh, I'm going there today. If I had some extra time... I'd also like you to drop into the science department. Are you talking about that present of yours? Huh? What present is that? Prof. Asplund said I should ask him if there was something special that I wanted. You mean Lloyd?! That philandering playboy?! That's enough! Could you get a little work done? Easy for you to say. This is work for three people! Suzaku's in the army, Kallen's in the hospitalized, and the other fool's nowhere to be found! There's something's really weird about Lelouch lately. I was so shocked. I'm still confused about it. How can Lelouch be Zero? I still haven't told anyone. I want to meet you first and ask you face to face. Did I really write that letter? How is it possible? Why did I forget... that Nunna's big brother is Zero? Z-01 float attachment, contact. Control line, established. Avionics, all systems, on-line. That's really amazing. You got a perfect rating on the float simulator. Thank you. Tell me... why did you want to give up being a knight, Suzaku? Well, because... Princess Euphemia still approves of me, even as I am now. So, if I caused her any trouble -- if I brought her dishonor or shame -- I had a feeling that she would end up hating herself. A figurehead -- that's all I was from the start. I knew that, but I thought if I gave my best effort, maybe I could make some difference... Forgive me, Clovis. I met Zero face to face, but I didn't avenge your death. I have to think of some way to save Lelouch and Nunnally... but how? I don't have the kind of power that my sister has. I'm not like her or Schneizel. No matter where I go, I'm just a burden, and I act selfishly though I don't mean to. I chose my knight against my sister's advice... and now he's resigned... Oh yeah, they told me about you. You need to get the documents signed today, right? But a member of the royal family is viewing the art right now. Huh? Which member is it? Uhh, so you're saying--? We aren't going to collaborate with Sawasaki. He's not independent -- he's a puppet of the Chinese Federation. But he says he's fighting for Japan! We get a new name and a new master, but nothing would change. His Japan is a sham. Yeah? What you're really saying is-- when Britannia strikes back, we play dead? Zero, perhaps you'd better clarify what our overall mission is. Yeah, he's right. Even leaving aside the Sawasaki matter, what's our midterm goal on this? To make Tokyo an independent nation! Independent?! A nation?! Are you serious?! You mean us? A country? He's joking, right? I thought so. He's really going all the way. Wait a minute! No matter how much the Black Knights have expanded--! Our enemy is an empire that controls one third of the world! We can't pull that off alone! Then answer this! Are you just going to sit back and wait for someone else to defeat Britannia? Who?! You think if you wait long enough, some day the right chance will finally come? Don't be naive! If we don't stand up and do it ourselves, that "some day" will never come! Princess Euphemia! Hey! Secure the perimeter! Code Delta! We have a Code Delta! Please! I just wanna thank Princess Euphemia! J--just one look at her! This is front gate! Emergency lockdown! Lock down all entrances! Repeat lock down all gates leading into the building! From the hotel! We've got a suspicious girl at the building perimeter! Watch for any unidentified vehicles! Please...! Prepare Room Four. We're coming in. Stop it! That girl is a personal friend of mine! Huh? Good, it's cleared up. Now we can resume the landing operation, and we'll try to put Prince Schneizel's plan into action. You think the Special Corps can break through their line? With Kururugi, it's possible. Using him can also mean trouble. But there's no commander on the Avalon now. Earl Asplund isn't capable. Incoming missiles! Launch point appears to be Fukuoka base! 1 minute, 5 seconds to impact! Not bad! They're well-prepared against air raids as well. Are we sending up a barrage? We'll be fine in this position. Direct hit confirmed! The Avalon is destroyed! Hmph, even if it is state-of-the-art, a single ship can't possibly hurt us! Hmm? What the...? Lancelot's shield was already proved on the battlefield. Maj. Kururugi, I'm laying out the mission plan for final verification This ship will breach the enemy's front line from high altitude and move directly to the launch point. The advanced weapon system Z-01 Lancelot, using the float unit, will attack the enemy headquarters at Fukuoka base. The float unit consumes energy fast, so pay attention to your operation time. Yes, My Lord. M.E. Boost. Lancelot unit, now launching! Launch! The enemy ship seems to have launched a bomber, but it's moving faster than a fighter plane! I have picture! A Knightmare?! It's not being transported; it's just flying on its own! That weapons report we got, could this be it?! You mean that novelty weapon?! But then, the pilot is...! The military force that's trying to occupy the Kyushu block is fighting under ex-Minister Atsushi Sawasaki. If they lose him, the new Japanese government will collapse very quickly. In that case, the Chinese Federation will lose their excuse for being here and have to withdraw. There it is -- the enemy headquarters. An open channel? This is Minister Sawasaki. Is that Prime Minister Kururugi's son in the pilot seat? I see. I didn't know he had a son like you. And then... when you saved me, Princess Euphemia -- I'll never forget it -- you looked like some kind of goddess... like you were bathed in radiant light. Oh, forgive me! I should have thanked you for these change of clothes you gave me. Oh, don't worry about that, Nina. Besides, I'm not at all the wonderful person you think I am. I'm no good compared to my brother and sister... No, that's not true! How can you say that about yourself...? There's not one good thing about me... really, nothing at all. My parents are ordinary, I'm not the least bit pretty, and there's just nothing special about me! That's wrong, Nina. I think you're a very cute girl. Oh, no... I'm not really good for anything... not at all. She hates herself. But so do I... I guess I understand, but Suzaku makes me uneasy. That's it! Suzaku feels badly too! So please, oh please, don't say that you're no good, Princess Euphemia! I beg of you! Because... because... I need you... I need your goodness. Thank you so much, Nina. I'm glad I got to know you. You've really helped me understand! This has nothing to do with my father -- I came here to put an end to this fighting. I will accept your surrender. You want to rob Japan of its dream of freedom? Freedom has to come the right way! Not like this! You will act out of selfishness? It's justice without ideology! No, you're wrong! That's not what I-- My V.A.R.I.S.! Those are Chinese Federation Gun-Rus! He allowed me to distract him. He still has much to learn! Euphy? Schneizel, may I have access to a private communication line? My energy filler! Are you kidding?! They blasted off the float?! The Avalon has to strike at the base! No! The shield doesn't completely surround us! One direct hit and we'll go down in flames! Suzaku, reroute all power to combat and comms systems! Got it! You had better surrender, Suzaku! Since you're Prime Minister Kururugi's son, I guarantee that you'll be very well-treated, my boy. I decline! If I use my father's name for this, I'll never forgive myself! This is between you and me! I see. You're very much your father's son, as foolish and stubborn as he was! Suzaku Kururugi! Princess Euphemia! Suzaku! The truth is, you and I... That is-- Sorry, but right now-- You see... I hereby command you to love me! Right! Huh? What?! What is it?! Uh, sorry, but this is private. And in return, I will love you! Forever! Princess Euphemia! Suzaku, I love your stubbornness and your kindness and your strength! Your sad eyes, your clumsiness, and the way you have trouble with cats! I love everything about you! So please, don't hate yourself! I see that I've made you even more worried than I did before. You really are... Everything you do is impulsive. When we first met, when you told me you were a princess, when you selected my school, when you made me a knight -- always! Yes, they were all so sudden. That's because... I suddenly realized... But then, it's that spur-of-the-moment feeling that's opened so many doors for me! Thank you! What are you doing?! Stop him now! Princess, can I make one final request? Final? If something happens to me, whatever it is, please don't blame yourself. Destroy all the records and erase every trace so no one knows what happened to me. I don't want my friends to be sad. Just tell them I transferred school or make up some story. Suzaku, don't tell me you're--! Yes. The Knightmare's out of energy. Oh, and please, say goodbye to Miss Cécile and Lloyd and Prince Schneizel for me. I was stubborn all the way to the end. Don't die, Suzaku! You got to live! Wh--what the...? AND FIRE! Huh?! What was that?! Something just appeared on the radar! A stealth system?! We've got picture! That's...! I see. So the famous white Knightmare is named Lancelot. And he's fighting as recklessly as ever. Yes, but this time he seems to be following someone else's plan. They sent a single fighter in to try to disrupt the main force. Even if he fails, Cornelia can move right in. Schneizel! Is he behind this idea? These people are in my way. I thought the Hadron Cannon was still in development! They made the beams converge?! But I wanted to be the one to perfect that system! Hmm... looks like integrating the Gefjun Disturber has worked. But that float system is more advanced than mine. So my opponent is the Earl of Pudding, I guess. We were collaborating inadvertently. Oh, how distasteful. Kururugi, is the Lancelot still operational? Zero... I thought so. It's Zero?! Is that an open channel?! Yes! Then stay with that source and find out what he's after! An energy filler? I'm going to take out the enemy command center. What will you do? What?! Sorry, Zero, but you're not going to get your wish -- I'm going to hit them first, my way. Resume attack! Stop them! Stop Kururugi and Zero! Zero! Shouldn't we be fighting together as comrades?! Don't you care about Japan?! The Black Knights stand against anyone who uses violence unjustly for their own selfish end. Selfish?! I'm doing this for Japan! Sawasaki! If this is for Japan, why did you run away to the Chinese Federation?! You should have stayed, for everyone's sake! You're still a child! A joint operation. Gawain... Lancelot... So Suzaku and Lelouch are... What?! Zero?! Yes, he saved Kururugi. Fighting on our side? What the hell is he thinking? So his tactic was to bring the Gawain in alone to get past the Britannians. That was brilliant! Maybe, but the Guren Mk-II could have acted as a shield for them. It's not like I could go home or back to school at this point. After all our battles, to be working with the Lancelot is just-- What's necessary here is not victory. The Black Knights' participation in this battle is an undeniable truth. Of course, it will never be officially reported, but the rumors will spread, and everyone will know what happened here. As Zero said, this will show the world exactly where we stand protecting the nation is our first commitment. What's wrong with going to another country, then waiting for the right moment to strike?! That's an effective strategy, isn't it? We can set up a new line of defense at Kagoshima. Right. I appreciate your help. Huh? Uh?! Sawasaki! That's far enough. I--i--impossible! They took the largest fortress in all of Kyushu, with hardly any effort! The terrorism in the Kyushu block led by an antigovernment group was stopped by Princess Cornelia's sudden attack. Atsushi Sawasaki and four members of the former Japanese government were arrested. Over half the Chinese Federation troops were captured as well. In response to this incident, Chinese Federation leaders are asserting this was an unauthorized action by Gen. Tsao of the Liaodong district, and they are requesting all P.O.W.s be released in accordance with the Tibet Convention. Warrant Officer Kururugi, reporting for duty. Welcome back home, Suzaku. Uh... uh--! Uh... I-- Suzaku, I finally understand my heart. It's not that I expect an ideal country or perfect justice or anything complicated like that. I just want to see people smiling, that's all. The smiles of the people I love now and the people I loved before as well. Will you help me? Will you be my knight? I will, Your Highness. Now that Sawasaki's been stopped, we have to make our next move quickly! Also I need to build a place where Nunnally can be happy, and for that, I need to create a nation that can drive a wedge into the world. Things are proceeding well towards destruction. And when the time comes, I'll deal with Cornelia and Schneizel at the same time!
https://w.atwiki.jp/okirakuworld/pages/24.html
Athletic Battle 推奨人数 2~9人 ルール アスレチックを落ちないように渡りながら、戦うゲームです‼ このステージのポイント ・簡単なアスレチックなので、落ち着いて渡っていこう ・弓で遠くから狙えるので高いところにいる敵を落とせ!
https://w.atwiki.jp/wiki10_yggdra/pages/21.html
Battle Field 02 狼の口 2部構成 インザーギ撃破で02-2へ 02-2、敵は全て無敵なので頑張るだけ無駄 勝利条件 02-1 インザーギの撃破 02-2 全員特定地点へ到達 敗北条件 02-1、02-2共通 ミラノorユグドラが戦死 カードを使い切る マップ 地形 荒野 集落 1 ミラノ 2 ユグドラ アルファベット 敵ユニット 集 集落 目 目標地点 Battle Field 02-1 A B C D E F G H I 01 D 02 2 C E 03 1 B 04 A 05 06 集α Battle Field 02-2 A B C D E F G H I J K 01 A B C 02 D E 目標 03 F G 04 05 06 07 08 集 取得可能アイテム 名前 時期 位置 備考 毛皮 02-1 拾 G06(集落)α ミラノ限定の強奪イベント→Battle Field 03で毛皮のコートとの交換に必要 皮の帽子(2) 02-1 落 E(インザーギ) 要LUK☆2。ユグドラでは無理 敵ユニット 02-1 帝国軍 : バンシーズクライ (power 650 move 08) NO. 名前 ユニット Lv 士気初期値 GEN ATK TEC LUK POW アイテム 備考 A 傭兵 バンディット 1 290 17 20 17 26 40 B 傭兵 フェンサー 1 410 19 20 22 17 40 Rage雷撃 C 傭兵 フェンサー 1 330 19 20 22 17 40 Rage雷撃 D 傭兵 バンディット 1 360 17 20 17 16 40 E インザーギ フェンサー 2 1010 24 21 23 27 120 皮の帽子(2) Rage雷撃 パニック回避(装備) 02-2 帝国軍 : チャリオット (power 2400 move 09) NO. 名前 ユニット Lv 士気初期値 GEN ATK TEC LUK POW アイテム 備考 A 重槍兵 ナイト 5 1940 14 12 14 10 20 無敵 B 重槍兵 ナイト 5 1940 14 12 14 10 20 無敵 C 重槍兵 ナイト 5 1940 14 12 14 10 20 無敵 D 重槍兵 ナイト 5 1940 14 12 14 10 20 無敵 E 重槍兵 ナイト 5 1940 14 12 14 10 20 無敵 F 重槍兵 ナイト 5 1940 14 12 14 10 20 無敵 G レオン ナイト 7 4800 16 20 23 14 60 ファランクス(3) 無敵 戦闘中イベント 2-1 戦闘チュートリアル G06集落 盗賊のねぐら「毛皮」入手(ミラノ限定) ミラノとインザーギ隣接・戦闘前後にそれぞれ会話。戦闘結果により戦闘後会話変化 ユグドラとインザーギ隣接・戦闘前後にそれぞれ会話。戦闘結果により戦闘後会話変化 インザーギ撃破で傭兵グループ消滅 勝利後イベント バンシーズクライ入手(power 1050,move 8,Ace 剣) MVPターン数制限 +2:9ターン以下 +1:10~ターン 無し:リトライ Battle Field 01へ Battle Field 03へ Chapter 1へ コメント欄(Wikiの編集が苦手な方はこちらに) 名前 コメント
https://w.atwiki.jp/wiki10_yggdra/pages/69.html
Battle Field 45 魔竜ブロンガの間 出撃ユニット ユグドラ・ミラノ+1人 カード3枚 勝利条件 焔帝ガルカーサの野望を打ち砕け! 敗北条件 ユグドラorミラノ戦死 カードを使い果たす 1マスずつしか動けない。 ガルカーサ(プロミネンス) ガルカーサのジェノサイドのPOWは7500とかなり高いので負けるとほぼ戦死確定。 敵はガルカーサ1体だけなので、ジハードを使って素早く倒すのが得策。 なお、カードを3枚使い切るとガルカーサが目標地点に到達してBADEND(Bエンディング)。 マップ Battle Field 45 A B C D 01 開 02 弐 壱 03 参 A 04 05 目 壱ミラノ、弐ユグドラ、参仲間 取得可能アイテム 名前 位置 備考 サラマンドラorプロミネンス 落 A(ガルカーサ) GEN★1 LUK★6Battle Field 44でサラマンドラを入手したか否かで変化 敵ユニット ガルカーサ隊 : ジェノサイド (Power 7500 Move 10) NO. 名前 ユニット Lv 士気初期値 GEN ATK TEC LUK POW アイテム 備考 A ガルカーサ ブロンガナイト 20 6600 14 60 60 60 120 サラマンドラ(1)orプロミネンス(2) Rage火炎 全属性無効同ダメージで反撃(サラマンドラ装備)ゲージ・レート蓄積(プロミネンス装備)ステータスはプロミネンス装備時のもの 勝利後イベント MVPターン数制限 +2:4ターン以下 +1:5ターン 無し:リトライ Battle Field 44へ Battle Field 46へ Chapter 8へ コメント欄(Wikiの編集が苦手な方はこちらに) Bエンディングを見てもエクストラコンテンツは出るので手っ取り早く見たい人はここでさっさと終わらせてしまうのも一つの手 -- 名無しさん (2006-04-30 23 06 43) 『ブロンガを撃破せよ』というイベントに期待していました。でもちがうんですね。 -- カーマイン (2007-05-02 17 15 33) 名前 コメント
https://w.atwiki.jp/wiki10_yggdra/pages/70.html
Battle Field 46 失楽の地アンカルジア 出撃ユニット ユグドラ・ミラノ+3人 カード7枚 勝利条件 キリエを撃破せよ! 敗北条件 ユグドラorミラノ戦死 カードを使い果たす マップ 1 ミラノ 2 ユグドラ 3 出撃枠3 4 出撃枠4 5 出撃枠5 アルファベット 敵ユニット Battle Field 46 A B C D E F G H I J 01 1 3 5 02 2 4 03 04 05 06 07 A 08 09 取得可能アイテム 名前 位置 備考 ブラッディローズ 盗 A(キリエ) 要スティール GEN★1 乙女の涙 必 キリエ撃破後入手 敵ユニット キリエ : グラヴィティカオス (Power 8000 Move 09) NO. 名前 ユニット Lv 士気初期値 GEN ATK TEC LUK POW アイテム 備考 A キリエ グリフライダー 18 5920 14 50 40 43 ブラッディローズ HIGH POW25%アップ(装備) 敵はキリエ一人、隣接しても敵ターンで攻撃はしてこない。 とはいえHIGH状態なので逆に倒しにくいかも…。 ブラッディローズが欲しい場合、アーリードライヴやプロミネンスなどをミラノに装備させておかないと盗む前に倒してしまう可能性が高い。 勝利後イベント 乙女の涙入手 MVPターン数制限 +2:7ターン以下 +1:8~99ターン 無し:リトライ Battle Field 45へ Battle Field 47へ Chapter 9へ コメント欄(Wikiの編集が苦手な方はこちらに) 名前 コメント
https://w.atwiki.jp/toho/pages/6220.html
Love is a battle サークル:White Elephant Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 introduction Succubus - - 東方永夜抄 プレインエイジア [01 30] 02 Salvation Succubus Succubus 謎の人物K 東方永夜抄 プレインエイジア [04 10] 03 Love is a battle Succubus Succubus 謎の人物K 東方永夜抄 恋色マスタースパーク [04 24] 04 天に響く旋律 Succubus のりこ のりこ 東方妖々夢 幽霊楽団 ~ Phantom Ensemble [04 14] 05 ナナイロノスタルジー Succubus のりこ yuko 東方地霊殿 ハルトマンの妖怪少女 [04 04] 06 月世姫 Succubus のりこ のりこ 東方永夜抄 竹取飛翔 ~ Lunatic Princess [03 40] 07 Peaceful death Succubus Succubus Le Ciel 東方風神録 運命のダークサイド [03 21] 08 君を探して Succubus Succubus 小田ユウ 東方萃夢想 砕月 [03 02] 09 Salvation -Off Vocal Version- Succubus - - 東方永夜抄 プレインエイジア [04 14] 10 Love is a battle -Off Vocal Version- Succubus - - 東方永夜抄 恋色マスタースパーク [04 12] 詳細 コミックマーケット81(2011/12/30)にて初頒布 イベント価格:1000円 ショップ価格:1400円(税込:1470円) レビュー 名前 コメント
https://w.atwiki.jp/furubokko/pages/74.html
チーム対抗戦 概要説明 (4/19時点 考案中) 告知ですでに いつか 分かっている 採掘基地防衛戦 侵入 にて 行います。 各チーム マスター+3名 を選出し 競います!! (4/19考案中段階) 練習は重ねてきていると思うので 開始直後 1回目を battle とします。 どういう形式にするのか・・・それは いたって簡単 最終リザルトにて 貢献度 総合1位を獲ったメンバーのいるチームの勝利!! ですので、職不問 やりかたも自由 一人を勝たせる為の布陣でもいいです が 各 マスター もしくは1人 は開始直後から後方支援にまわります。 緑付近 (橙 白)の中段 (青 紫) の壁裏 侵食及びカマキリを警戒しつつ石を集めるstyle 複数の場合は 白チャで 応援要請を 失敗してしまうと 元も子もないので そこはご注意をwwww うまく軌道にのれば 2回目 3回目とやっていくつもりですし 参加チームも増えていくと思いますので この企画が成功するように 頑張りたいと思います。 ※注 あまりにも参加チームが増えたり 被ってきた場合は こちらで選ばせて頂きますのでよろしくお願いします。 できれば優勝チームに賞品 等 もチーム(暇)ふるぼっこ。運営 から出そうと思っております!! が 現段階では 賞品等は まだ考案中ですのでご了承下さい。(決まってくれば更新します。) その後 2回目 3回目 は12人協力でクリアをしましょう と いう流れでいきますので フレンド増やすも良し グッジョブするも良し ですが・・・ 他人を貶すような発言 や 罵声を浴びせるような行為は絶対 しないで下さい!! まだまだ考案中では ありますが 参加してみよう! と言うチーム御座いましたら ゲーム内で 私 pigeonG に連絡してください。(基本いると思いますがwisで返事なければメールでもおkです。) 新交流BBS 等に書き込んでもらってチーム交流もしていきたいのが 私の希望ですので たくさんのチームの参加 お待ちしております!! 4/22火曜日 23:00 侵入にて エキシビジョンマッチ 開催 結果の詳細はチームbattle結果にあります。 参加 希望 その他要望は こちらまで ※ チーム名と キャラ名は 必ず明記してください。 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/hazama/pages/1088.html
編集/ Battle Map Battle Map とりあえずサイトではみれないアプリ内のヘルプ Battle Map Battle Map Modes Battle Map has two modes You can switch modes by tapping the "swith mode" button in the top bar. Game Master Mode In this mode. you can draw your map, add objects, and view the entire map regardless of visibility settings. Player Mode In this mode, you can move your characters around and view just the portions of the map your characters see or have explored. Here s the recommended way to use Battle Map in an adventure 1. Create the map using Game Master Mode. 2. Allow the players to take their turns using Player Mode. 3. Hide Battle Map from the players, and switch to Game Master mode to take the monsters turn. 4. Repeat steps 2-3 until your adventure is complete! Note Only the Player Mode view displays on an external monitor or projector, so your players don t accidentally see unrevealed terrain! Drawing Your map LOADING AND SAVING MAPS Main Menu allows you to create new maps, save maps, load a saved map, delete maps, or configure the settings. The Main Menu can be opened by tapping the icon in the upper left of the Battle Map toolbar. DRAWING THE BACK GROUND To draw the background, tap the "background" button in the bottom toolbar, and choose the back groud you wish to draw with. Then simply drag your finger along the screen, and Battle Map will automatically complete the edges of your tiles to make your map look amazing! You ll notice that there are two kinds of backgrounds backgrounds that slightly overlap neighboring tiles (such as grass, caves, dungeon tiles, etc.), and tiles that stay within their bounds (such as tables, rugs, etc). This allows you to create same great effects with ease! Note backgrounds are layered in the order they appear in the list, to help make maps look elegant and natural. ADDING OBJECTS You can add a variety of objects to your map, such as characters, monsters, or other items such as treasure chests, tables, statues, and much more! To add an object, tap the "objects" button in the bottom toolbar. and choose the object you wish ro add, Then tap on the screen to choose where to add your object. By default, Battle Map will automatically switch to movement mode with the new object selected, so that you can resize, reposition, and rotate your object until you get it in the spot you like. If you would prefer to draw several objects at a time, you can turn on the "Drag to Paint Objects" option in Settings. MOVING OBJECTS To move an object, simply drag the object to a new location. You can also tap an object to select it, and pinch to scale or rotate. By default, scaling objects is disabled to make it easier to rotate objects, but you can easily enable scaling of objects by turning on the "Object Scaling" option in Settings. If you have a lot of objects on your map, you may want to disable the "Drag to Move Object" in Settings. If this is disabled, have to tap an object to select it before you can move it by dragging. OBJECT PROPERTIES To set properties on an object. double tap the object to bring up the Object Properties popover Here you can set the following properties Name Text that will appear underneath the object. Useful to name characters or monsters, or note certain effects. Position Moves the object to the front (above all other objects), or to the back (below all other objects). Useful to make one object appear on top or underneath another. By default, objects are displayed in the order they are placed into the map (oldest at the bottom). Is Character Toggles whether this object is considered a character. This way, you can use any object as a character - perhaps a monster, or self-aware treasure chest for example! If an object is a character, the tiles that it can see will be visible in Player mode. Note if you set an object as a character, you may wish to give it a light source also if you are using a dark map. Blocks LOS See the Battle Map Visibility section. Tint Color Colors the object the specified color. Useful to distinguish between similar objects or note certain effects. Mark Colors Choose a series of colors to animate underneath the selected object in a sequence. Useful to distinguish between similar objects or note certain effects. Note that this is not supported with an external display connected. GM/PC Mode Lock If an object is locked. the object cannot be moved or scaled in the designated mode However, you can still double tap the object to bring up its object properties. It may be helpful to lock objects that are part ofthe background to avoid accidental selection. Dark Vision See the Battle Map Visibility section. Range of Light Source See the Battle Map Visibility section. Hidden Object See the Hidden Objects section. Has Been Revealed See the Hidden Objects section. ERASING BACKGROUNDS OBJECTS To erase backgrounds, select the "delete" button in the bottom toolbar and drag your finger over the background tiles you wish to delete. To erase an object, select the "delete" button in the bottom toolbar and tap the object. Objects are not deleted when you drag your finger, so that you can monre easily replace the background underneath objects if you would like. If this is not what you want, you can turn on the "Drag to Paint Objects" option in Settings. which will let you drag your finger to delete objects. MOVING WITH IN THE MAP To move around the map, select the "move" button in the bottom toolbar and drag your finger on the map. You can also pinch to zoom. As a shortcut, you can also move the map while in delete or paint mode by using two fingers at once to pan or zoom. FULLSCREEN MODE To enter fullscreen mode, simply double tap the map somewhere where there are no objects. The status bars will disappear allowing you to enjoy your cool creation! UNDO To undo many actions in Batlle Map, as moving an object or painting a tile. simply tap the Undo button in the bottom toolbar. CHÀNGING THE BACKGROUND IMAGE You can put your own background image behind your map by going to the main menu and choosing "Change Background Image", This can be useful if you have your own background you d like to use for the map. You can clear the image by choosing "Clear Background Image" in the main menu. CUSTOM OBJECTS You can add your own custom objects to Battle Map by tapping the "Custom" button on the bottom toolbar. A popover will appear showing any custom artwork you have added in the past. You can select a custom object with the "reticle" icon, or delete a piece of custom artwork with the "x" icon. Note that if you delete a custom object, that object will no longer appear in any maps, including maps you have already saved. To add a new piece of custom artwork, tap the "+" button in the popover and choose an image from your Saved Photos. Battle Map does support images with transparency - you just need to make sure that the image was saved with transparency preserved in your Saved Photos. One simple way to ensure this is to save the image in PNG format with transparent areas, upload your image somewhere accessible via the web, browse to your image with Safari, then hold down your finger over the image until the "Save Image" button appears. Note that tiles in Battle Map are 128x128 pixels. So when adding your own custom tokens, usually you ll want to make them slightly than this (such as 100x100) so they easily fit within the bounds of single tile. Adventuring On Your Map Once you have created your map, switch to Player Mode to begin your adventure! MOVING CHARACTERS To move an object or character in Player mode. you have two options 1. Drag the object or character like you would in Game Master mode. 2. If the object is a character, select the character and then tap nearby the character to move in that direction. Requires the "Tap to Move Char" option to be enabled in Settings. For example, to move one square to the left tap slightly to the left of the character. When you are done, simply tap far away from the selected character. When you are tapping to move, Battle Map will prevent your character from moving into a tile that blocks line of sight such as a wall. If you intend to move into a tile that is a wall, simply drag to move the character. When moving a character, Battle Map will display the number of moves a character has made as a helpful reference (requires the "Display Times Moved" setting to be on). Note that this is not necessarily the number of tiles moved - for example, you may have moved a character by dragging, and moved several tiles in a single move. You can also double tap an object in Player Mode to modify its properties. BATTLE MAP VISIBILITY Battle Map allows you to provide a suspenseful and exciting role playing experience to your players by revealing only what the players can currently see! The following tiles block line of sight Unpainted tiles. If a tile has no background on it, if s considered to be a wall that blocks line of sight. This helps you create a dungeon easily just by drawing the rooms (surrounded by unpainted tiles), without having to manually draw walls. Wall tiles. You can use wall (the last tile in the list of backgrounds) to draw arbitrary walls within rooms or separating areas. Door objects. See the Doors section for more details. Objects with the "blocks LOS" property You can designate any object as blocking line of sight by setting the blocks LOS property. Note that the object will block line of sight in any tile that it overlaps into, so make sure that your object fits within the bounds of just the you wish it to block. By default, Battle Map sets maps as fully visible in player mode. If this is not what you want, you can change the following visibility-related settings Map Settings LOS CalculationOn Characters can see a tile if they have line of sight (LOS) to a tile and the tile is illuminated. Off (default) Characters can see all tiles no matter what! Map is DarkOn Tiles are dark unless there is a light source illuminating the tile. Off (default) All tiles are illuminated. LOS is CircleOn (default) Line of sight is calculated using a circle centered on the object. Note for a small radius this will look similar to a square. OFF Line of sight is calculated using a square centered on the object. Impersonate CharOn (default) When a character is selected, you can only see tiles visible to that character. When no character is selected, you can see tiles visible to any character. Show Explored TilesOn (default) Once a tile is revealed, eve if the characters move to a position where it is no longer visible, the tile will still display (but shaded gray). This is to model the characters memory of where they have been previously. However, objects that are in the shaded tiles will not be displayed until the tile is visible again! This is so the GM can be sneaky and move around monsters or other objects in the darkness, out of sight of the characters. Off Any area that is no longer visible will be blacked. Object Properties Dark VisionOn All tiles with in line of sight of this character are considered illuminated, even if the map is dark. OFF (default) A character requires a tile to be illuminated to see it. Range of Light SourceNumber All tiles within the specified radius are considered illuminated. By default, characters carry a light source of range 3, and certain objects such as candles are preset to be a light source. Note that line of sight calculations always use square tiles, regardless of whether the map has a hex grid overlay. The light source and visibility algorithms in Battle Map have been made generic so that it can be a good approximation useful for many different RPG systems. If Battle Map s algorithms and options do not meet your exact needs, you can always disable the built-in system by setting Visibility to All, and perform your own calculations. You can resert the explored tiles at any time by going to the Main Menu and selecting "Reset Map Visibility". This can be useful as a GM if you want to test our your map before exploring it with your players, or if you d like to use the same map multiple times. HIDDEN OBJECTS In object properties, you can set an object as a hidden object. This means the object will not be revealed until a character enters one of the tiles that object is in. This can be particularly useful for traps, or hidden treasure. Once a hidden object is revealed, the "Has Been Revealed" object property will be set to "On". To re-hide the object, simply turn "Has Been Revealed" to "Off". Note that the object will continue no be revealed if a character is standing on one of its tiles! When a character steps on a tile, if any part of the hidden object is within that tile it will be revealed. So take care that the hidden object is within the tiles that you want it to be displayed on. DOORS The objects that look like doors have special properties. They black line of sight in all tiles that they are a part of. You can double tap a door in PC mode to manually rotate the door 120°. If a character tries to walk through a door in Player Mode by tapping toward the door, the door will automatically open by rotating 120°. You can disable this behavior by setting "Open Doors" to "Manual" in Settings. If any part of a door is in a particular tile, it is considered to block line of sight in that tile. So take care that the door does nut extend further than you intend. CONNECTING TO AN EXTERNAL DISPLAY To connect Battle Map to an external display, you will need a Apple iPad Dock Connector to VGA Adapter (available from the Apple Store) and a display with a VGA output cable. The iPad Dock Connector to VGA Adapter works for both iPad or iPhone 4. You simply plug the connector into the bottom of your iPad or iPhone 4. and the VGA output into the connector. Battle Map will detect when a display is connected, and prompt you to choose a resolution for display that is supported by your device. Again, note that only the Player Mode view displays on an external monitor or projector, so your players don t accidentally see unrevealed terrain! RPG CALC Battle Map comes bundled with the RPG Calc iPhone/iPad app as a bonus, so you can roll dice quickly and easily as you play! To load RPG Calc, simply tap the RPG Calc icon on the top toolbar. With RPG Calc, you can type expressions like d10+4 or 2d4+3 and RPG Calc will roll the dice, and the modifiers, and present your result. Some useful tips Shortcut double tap a dice for an instant roll. MR = result from last roll. dX allows you to roll an aribtrary sided sie, such as d34 or d55. You can use parenthesis to control order of operations, such as (d8+5)x2. Settings Reference You can toggle much of the behavior in Battle Map by accessing the Settings menu. Here is a quick reference each of the options General Settings Options that stay the same regardless of what map you have open. Object Scaling On when you have an object selected you can pinch to scale the object. Off you cannot scale an object. Snap to Grid On while moving an object it snaps to the grid, and snaps rotation to 45 degree increments. Off you can move/rotate an object to any position/rotation. Drag to Move ObjectOn if you begin a drag on top of an object and continue dragging, you will drag the object. Off you must select an object first before you can move it. Drag to Paint ObjectsOn when painting objects you can drag to quickly paint many objects across multiple cells. Off you paint a single object at a time and Battle Map automatically shifts to move mode after you paint so you can move your new object to the desired position. Tap to Mover CharOn when you have a character selected you can tap nearby the character to move it in that direction, or tap far away to unselect the character. Off you must drag to move a character. Display Times Moved On Battle Map keeps track of the times your character has moved in the bottom right of the screen for reference. Auto Open DoorsOn when your character tries to move into a door in "Tap to Move Char" mode, the door will automatically open. OFF you must manually double tap on a door to open it. Auto SaveOn Battle Map will periodically save your map in the background. Off you must save your map manually. Sound Effects On Battle Map will play sound effects when you move a token, collide into a wall, roll a dice, etc. Off all sounds are off. Map Settings Options that are particular to the map you are working with. Display Grid On Battle Map will draw lines separating the tiles. Off Battle Map will not draw any lines. Hex GridOn Battle Map will draw a hex grid. Off Battle Map will draw a square grid. Note that line of sight calculations always use a square grid. Other Map Settings See the "Battle Map Visibility" section above. 名前 コメント すべてのコメントを見る